Dune Runner
https://github.com/CainitePrince/DuneRunner
Unreal Engine game that I’m working on in my spare time.
Liquid Simulation
https://github.com/CainitePrince/LiquidSimulatorOptimized
Cellular automata liquid simulation made in Unity with ECS.
PROCEDURAL BLOB
https://github.com/CainitePrince/Portfolio
Originally made as an experimental background piece for a website. It’s an icosahedron displaced in a vertex shader with fractal brownian motion and mathematical functions. Normals are recalculated to match the displacement. The blob is procedurally textured using barycentric coordinates and lit with three directional lights using basic Lambertian lighting. The procedural texture is manually filtered in the fragment shader to prevent excessive aliasing and shimmering. Bloom is applied as a postprocessing step. Made with three.js.